FallbackGlassSurface constructor
const
FallbackGlassSurface({})
Creates a blur-and-tint surface. blurSigma defaults higher than the
shader path's: without refraction the edge does no work, so the material
has to separate from the backdrop by blur alone.
Implementation
const FallbackGlassSurface({
required this.glass,
required this.shape,
required this.child,
this.intensity = 1.0,
this.blurSigma = 18,
super.key,
});