Persistence<TState> constructor

Persistence<TState>({
  1. required StateStorage<TState> storage,
  2. Duration debouncing = const Duration(seconds: 1),
})

Implementation

Persistence({
  required this.storage,
  Duration debouncing = const Duration(seconds: 1),
}) : this._debouncing = Throttling(
        duration: debouncing,
      );