maybeResolve method
Returns a value that depends on states
by checking the constraints given in FWidgetStateMap.new, or
null if no T
is found.
Implementation
T? maybeResolve(Set<WidgetState> states) {
for (final MapEntry(key: constraint, :value) in _constraints.entries) {
if (constraint.isSatisfiedBy(states)) {
return value;
}
}
return null;
}