FortuneWheelState class

State for FortuneWheel - exposed to allow external control

Inheritance
Mixed-in types

Constructors

FortuneWheelState()

Properties

context BuildContext
The location in the tree where this widget builds.
no setterinherited
currentIndex int
Gets the current selected slice index
no setter
hashCode int
The hash code for this object.
no setterinherited
isSpinning bool
Gets whether the wheel is currently spinning
no setter
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget FortuneWheel
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createTicker(TickerCallback onTick) Ticker
Creates a ticker with the given callback.
inherited
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant FortuneWheel oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
override
initState() → void
Called when this object is inserted into the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
rotateTo(double targetRotation, {Duration? duration}) → void
Rotates to a specific angle
rotateToIndex(int index, {Duration? duration}) → void
Rotates instantly to a specific slice index
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
spinToBackendResult(int resultIndex, {int fullRotations = 5, Duration? duration}) Future<void>
Spins to a backend-determined result Usage: Call backend API first, get result index, then spin to it
spinToIndex(int targetIndex, {int fullRotations = 5, Duration? duration, bool allowInterrupt = false, bool maintainDirection = false, Curve? customCurve}) Future<void>
Spins the wheel with full rotations to a specific index This is the key method for backend-controlled spinning
startContinuousRotation({double rotationsPerSecond = 1.0}) → void
Starts continuous rotation (infinite spinning)
stop() → void
Stops any current animation
stopContinuousRotation({int? landOnIndex, Duration? decelerationDuration}) Future<void>
Stops continuous rotation and optionally lands on a specific index
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited