FortuneWheelState class
State for FortuneWheel - exposed to allow external control
- Inheritance
-
- Object
- State<
FortuneWheel> - FortuneWheelState
- Mixed-in types
Constructors
Properties
- context → BuildContext
-
The location in the tree where this widget builds.
no setterinherited
- currentIndex → int
-
Gets the current selected slice index
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- isSpinning → bool
-
Gets whether the wheel is currently spinning
no setter
- mounted → bool
-
Whether this State object is currently in a tree.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- widget → FortuneWheel
-
The current configuration.
no setterinherited
Methods
-
activate(
) → void -
Called when this object is reinserted into the tree after having been
removed via deactivate.
inherited
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createTicker(
TickerCallback onTick) → Ticker -
Creates a ticker with the given callback.
inherited
-
deactivate(
) → void -
Called when this object is removed from the tree.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
didChangeDependencies(
) → void -
Called when a dependency of this State object changes.
inherited
-
didUpdateWidget(
covariant FortuneWheel oldWidget) → void -
Called whenever the widget configuration changes.
inherited
-
dispose(
) → void -
Called when this object is removed from the tree permanently.
override
-
initState(
) → void -
Called when this object is inserted into the tree.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reassemble(
) → void -
Called whenever the application is reassembled during debugging, for
example during hot reload.
inherited
-
rotateTo(
double targetRotation, {Duration? duration}) → void - Rotates to a specific angle
-
rotateToIndex(
int index, {Duration? duration}) → void - Rotates instantly to a specific slice index
-
setState(
VoidCallback fn) → void -
Notify the framework that the internal state of this object has changed.
inherited
-
spinToBackendResult(
int resultIndex, {int fullRotations = 5, Duration? duration}) → Future< void> - Spins to a backend-determined result Usage: Call backend API first, get result index, then spin to it
-
spinToIndex(
int targetIndex, {int fullRotations = 5, Duration? duration, bool allowInterrupt = false, bool maintainDirection = false, Curve? customCurve}) → Future< void> - Spins the wheel with full rotations to a specific index This is the key method for backend-controlled spinning
-
startContinuousRotation(
{double rotationsPerSecond = 1.0}) → void - Starts continuous rotation (infinite spinning)
-
stop(
) → void - Stops any current animation
-
stopContinuousRotation(
{int? landOnIndex, Duration? decelerationDuration}) → Future< void> - Stops continuous rotation and optionally lands on a specific index
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited