eventcurrency_scaling top-level property

Item eventcurrency_scaling
getter/setter pair

Gold item

Implementation

Item eventcurrency_scaling = Item(
  "eventcurrency_scaling",
  "Gold",
  "Special currency earned by completing missions and opening mini llamas. Can be traded for items in the Event Store.",
  Rarity.rare,
  "/Game/UI/Foundation/Textures/Icons/Items/T-Item-GoldBars.T-Item-GoldBars",
  "/Game/UI/Foundation/Textures/Icons/Items/T-Item-GoldBars.T-Item-GoldBars",
  "null",
  "FortniteGame/Content/Items/PersistentResources/EventCurrency_Scaling.uasset",
  0,
);