eventcurrency_scaling top-level property
Gold item
Implementation
Item eventcurrency_scaling = Item(
"eventcurrency_scaling",
"Gold",
"Special currency earned by completing missions and opening mini llamas. Can be traded for items in the Event Store.",
Rarity.rare,
"/Game/UI/Foundation/Textures/Icons/Items/T-Item-GoldBars.T-Item-GoldBars",
"/Game/UI/Foundation/Textures/Icons/Items/T-Item-GoldBars.T-Item-GoldBars",
"null",
"FortniteGame/Content/Items/PersistentResources/EventCurrency_Scaling.uasset",
0,
);