init method
init the profile
Implementation
Future<dynamic> init() async {
if (initialized == true) return;
var res = await client.send(
method: "POST",
url: MCP(
FortniteProfile.common_core,
accountId: client.accountId,
).QueryProfile,
body: {},
);
created = DateTime.parse(res["profileChanges"][0]["profile"]["created"]);
updated = DateTime.parse(res["profileChanges"][0]["profile"]["updated"]);
serverTime = DateTime.parse(res["serverTime"]);
rvn = res["profileChanges"][0]["profile"]["rvn"];
Map<String, dynamic> _items = res["profileChanges"][0]["profile"]["items"];
stats = res["profileChanges"][0]["profile"]["stats"]["attributes"];
for (var item in _items.entries) {
if (item.value["templateId"].toString().startsWith("Currency:Mtx")) {
items.add(
MtxItem(
client,
id: item.key,
profileId: profileId,
templateId: item.value["templateId"],
attributes: item.value["attributes"],
quantity: item.value["quantity"],
),
);
} else {
items.add(
ProfileItem(
client,
id: item.key,
profileId: profileId,
templateId: item.value["templateId"],
attributes: item.value["attributes"],
quantity: item.value["quantity"],
),
);
}
}
initialized = true;
client.log(LogLevel.info,
"Common core profile module initialized [${client.accountId}]");
}