drawCircle method
Draw a circle.
Implementation
@override
void drawCircle(Vector2 center, num radius, Color3i color) {
final screenRadius = radius * viewport.scale;
_pathCircle(center, screenRadius, color);
ctx.stroke();
}
Draw a circle.
@override
void drawCircle(Vector2 center, num radius, Color3i color) {
final screenRadius = radius * viewport.scale;
_pathCircle(center, screenRadius, color);
ctx.stroke();
}