PulleyJoint class

The pulley joint is connected to two bodies and two fixed ground points. The pulley supports a ratio such that: length1 + ratio * length2 <= constant Yes, the force transmitted is scaled by the ratio. Warning: the pulley joint can get a bit squirrelly by itself. They often work better when combined with prismatic joints. You should also cover the anchor points with static shapes to prevent one side from going to zero length.

Inheritance

Constructors

PulleyJoint(PulleyJointDef<Body, Body> def)

Properties

anchorA Vector2
Get the anchor point on bodyA in world coordinates.
no setterinherited
anchorB Vector2
Get the anchor point on bodyB in world coordinates.
no setterinherited
bodyA Body
getter/setter pairinherited
bodyB Body
getter/setter pairinherited
collideConnected bool
Get collide connected. Note: modifying the collide connect flag won't work correctly because the flag is only checked when fixture AABBs begin to overlap.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
isActive bool
Short-cut function to determine if either body is inactive.
no setterinherited
islandFlag bool
getter/setter pairinherited
localAnchorA Vector2
finalinherited
localAnchorB Vector2
finalinherited
renderColor Color3i
Color used to render.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

containsBody(Body body) bool
Whether the body is connected to the joint
inherited
destructor() → void
Override to handle destruction of joint
inherited
getCurrentLengthA() double
getCurrentLengthB() double
getGroundAnchorA() Vector2
getGroundAnchorB() Vector2
getLengthA() double
getLengthB() double
getRatio() double
initVelocityConstraints(SolverData data) → void
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
otherBody(Body body) Body
Get the other body than the argument in the joint
inherited
reactionForce(double invDt) Vector2
Get the reaction force on body2 at the joint anchor in Newtons.
override
reactionTorque(double invDt) double
Get the reaction torque on body2 in N*m.
override
render(DebugDraw debugDraw) → void
override
solvePositionConstraints(SolverData data) bool
This returns true if the position errors are within tolerance. Internal.
override
solveVelocityConstraints(SolverData data) → void
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

minPulleyLength → const double