solveWall method
Implementation
void solveWall(TimeStep step) {
for (final particle in _particles) {
if ((particle.flags & ParticleType.wallParticle) != 0) {
particle.velocity.setZero();
}
}
}
void solveWall(TimeStep step) {
for (final particle in _particles) {
if ((particle.flags & ParticleType.wallParticle) != 0) {
particle.velocity.setZero();
}
}
}