storeImpulses method

void storeImpulses()

Implementation

void storeImpulses() {
  for (final contact in _contacts) {
    final vc = contact.velocityConstraint;
    final manifold = _contacts[vc.contactIndex].manifold;

    for (var j = 0; j < vc.pointCount; j++) {
      manifold.points[j].normalImpulse = vc.points[j].normalImpulse;
      manifold.points[j].tangentImpulse = vc.points[j].tangentImpulse;
    }
  }
}