destructor method
Override to handle destruction of joint
Implementation
@override
void destructor() {
for (var i = 0; i < _distanceJoints.length; ++i) {
_world.destroyJoint(_distanceJoints[i]);
}
}
Override to handle destruction of joint
@override
void destructor() {
for (var i = 0; i < _distanceJoints.length; ++i) {
_world.destroyJoint(_distanceJoints[i]);
}
}