createFloat32Tensor method
Implementation
Pointer<Float> createFloat32Tensor(
Pointer<Pointer<OrtValue>> inputTensorPointer, {
required Pointer<OrtMemoryInfo> memoryInfo,
required List<double> values,
}) {
final sizeOfFloat32 = sizeOf<Float>();
final inputTensorNative = calloc<Float>(values.length * sizeOfFloat32);
final float32List = Float32List.fromList(values);
for (var i = 0; i < values.length; i++) {
inputTensorNative[i] = float32List[i];
}
final inputShape = calloc<Int64>(sizeOf<Int64>());
inputShape[0] = values.length;
final ptrVoid = inputTensorNative.cast<Void>();
final status = createTensorWithDataAsOrtValue(
inputTensorPointer,
memoryInfo: memoryInfo,
inputData: ptrVoid,
inputDataLengthInBytes: values.length * sizeOfFloat32,
inputShape: inputShape,
inputShapeLengthInBytes: 1,
onnxTensorElementDataType:
ONNXTensorElementDataType.ONNX_TENSOR_ELEMENT_DATA_TYPE_FLOAT.value,
);
if (status.isError) {
final error =
'Code: ${getErrorCodeMessage(status)}\n'
'Message: ${consumeErrorMessage(status)}';
calloc.free(inputTensorNative);
calloc.free(inputShape);
throw Exception(error);
}
calloc.free(inputShape);
return inputTensorNative;
}