RenderProgress class final
A progress update from a render: the current phase, optional frame counts while capturing, and the compositionKey so concurrent renders stay distinguishable in logs.
One callback shape serves both on-device renderers: web reports per-frame capture counts; mobile reports them too when its capture loop surfaces them, and leaves completedFrames/totalFrames null otherwise.
- Annotations
Constructors
- RenderProgress(RenderPhase phase, {int? completedFrames, int? totalFrames, String? compositionKey})
-
Creates a progress update for
phase.const
Properties
- completedFrames → int?
-
Frames captured so far during RenderPhase.capturing, or null.
final
- compositionKey → String?
-
The key of the render this update belongs to, or null.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- phase → RenderPhase
-
The stage the render is in.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- totalFrames → int?
-
Total frames to capture, or null when not yet known or not capturing.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited