What Scene.sequence needs from a beat-by-beat schedule: a total
duration the scene can adopt as its own.
This is the contract between scene composition and the Timeline authoring
surface: Scene.sequence consumes it (a FakeTimeline test fixture
satisfies it in tests), and Timeline implements it — no Scene change
required.
- Implementers
Properties
- duration → Time
-
The schedule's total length — the duration a sequence scene adopts.
Must be absolute (frames, seconds, or ms), like every scene duration.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited