dispose method

  1. @override
void dispose()
override

Copy particular properties from the 'previous' StateX

Implementation

// ignore: unused_element
// void _copyOverStateDependencies([StateX? oldState]) {
//   //
//   if (oldState == null) {
//     return;
//   }
//   _dependencies.addAll(oldState._dependencies);
// }

@override
void dispose() {
  _child = null;
  _inheritedElement = null;
  _dependencies.clear();
  super.dispose();
}