Assets class
The Assets manager for this custom framework.
Constructors
- Assets()
-
Singleton pattern
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
dispose(
) → void - Clean up after the Assets Manager
-
getBoolData(
String key, Future< bool> parser(String value)) → Future<bool> - Retrieve a boolean value by its Key value. Supply a parser function to process the operation. (See. Flutter's AssetBundle.loadStructuredData
-
getData<
T> (String key, Future< T> parser(String value)) → Future<T?> - Retrieve an object of type, T, by its String value. Supply a parser function to process the operation. (See. Flutter's AssetBundle.loadStructuredData
-
getImage(
String key, {AssetBundle? bundle, String? package}) → AssetImage - Retrieve an AssetImage by its Key value. Supply a parser function to process the operation. (See. Flutter's AssetBundle.loadStructuredData
-
getStringData(
String key, Future< String> parser(String value)) → Future<String?> - Retrieve a String by its Key value. Supply a parser function to process the operation. (See. Flutter's AssetBundle.loadStructuredData
-
init(
BuildContext context, {String? dir}) → Future< bool> - Initialize the App's Assets Manager.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited