pushState method
Add the optional State object to the Set
Implementation
bool pushState([StateX? state]) {
if (state == null) {
return false;
}
_init = true;
_state = state;
return _stateSet.add(state);
}
Add the optional State object to the Set
bool pushState([StateX? state]) {
if (state == null) {
return false;
}
_init = true;
_state = state;
return _stateSet.add(state);
}