SingleAnimationController class

This class allows you to handle multiple animations using a single AnimationController this is useful when you want your widget to have multiple animations without impacting on performance Some parts of your widget may go forward, other reverse, and other may not change: this can be handled using by defining keys through setup and setupValue methods and then you can access controller value from operator[] Once everything is set up you can call animate that checks direction data and may start animations

Constructors

SingleAnimationController({Duration? duration, required VoidCallback update, required TickerProvider vsync})

Properties

duration Duration?
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

animate({Duration? duration, Curve curve = Curves.linear}) Future<void>
animateThen({Duration? duration, Curve curve = Curves.linear}) Future<void>
dispose() → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
setup({required String key, required ValueGetter<bool> forward}) → void
setupValue<T>({required String key, required ValueGetter<T> value, required bool forward(T value)}) → void
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited
operator [](String key) double