view3dKind top-level property

SceneKind view3dKind
final

A 3D view: an orbit camera around a target, drawing its model children.

Implementation

final SceneKind view3dKind = SceneKind(
  _view3dName,
  constructor: 'View3DNode',
  children: true,
  help:
      'With the Orbit tool (O), drag the window to turn the camera and '
      'scroll to bring it closer. Add a model or a screen from the tree.',
  props: [
    SceneProp.value(
      'yaw',
      ScenePropKind.number,
      of: _view3dName,
      defaultValue: 0.0,
      animatable: true,
      unit: '°',
      angular: true,
      softMin: -180,
      softMax: 180,
    ),
    SceneProp.value(
      'pitch',
      ScenePropKind.number,
      of: _view3dName,
      defaultValue: 10.0,
      animatable: true,
      unit: '°',
      angular: true,
      softMin: -89,
      softMax: 89,
    ),
    SceneProp.value(
      'distance',
      ScenePropKind.number,
      of: _view3dName,
      defaultValue: 5.0,
      animatable: true,
      softMin: 0.1,
      softMax: 500,
    ),
    SceneProp.value(
      'fov',
      ScenePropKind.number,
      of: _view3dName,
      defaultValue: 45.0,
      animatable: true,
      unit: '°',
      softMin: 10,
      softMax: 120,
    ),
    SceneProp.value(
      'targetX',
      ScenePropKind.number,
      of: _view3dName,
      defaultValue: 0.0,
      animatable: true,
    ),
    SceneProp.value(
      'targetY',
      ScenePropKind.number,
      of: _view3dName,
      defaultValue: 0.0,
      animatable: true,
    ),
    SceneProp.value(
      'targetZ',
      ScenePropKind.number,
      of: _view3dName,
      defaultValue: 0.0,
      animatable: true,
    ),
    SceneProp.value(
      'exposure',
      ScenePropKind.number,
      of: _view3dName,
      defaultValue: 1.0,
      animatable: true,
      softMin: 0,
      softMax: 4,
    ),
    // The light. `ambient` scales the engine's own studio environment,
    // which is what lights a model with nothing else said; `light` adds a
    // sun — a directional light aimed by yaw and pitch, pitch up from the
    // horizon — and is off at zero.
    SceneProp.value(
      'ambient',
      ScenePropKind.number,
      of: _view3dName,
      defaultValue: 1.0,
      animatable: true,
      softMin: 0,
      softMax: 4,
    ),
    SceneProp.value(
      'light',
      ScenePropKind.number,
      of: _view3dName,
      defaultValue: 0.0,
      animatable: true,
      softMin: 0,
      softMax: 10,
    ),
    SceneProp.value(
      'lightYaw',
      ScenePropKind.number,
      of: _view3dName,
      defaultValue: -45.0,
      animatable: true,
      unit: '°',
      angular: true,
      softMin: -180,
      softMax: 180,
    ),
    SceneProp.value(
      'lightPitch',
      ScenePropKind.number,
      of: _view3dName,
      defaultValue: 50.0,
      animatable: true,
      unit: '°',
      angular: true,
      softMin: -89,
      softMax: 89,
    ),
    SceneProp.value(
      'lightColor',
      ScenePropKind.color,
      of: _view3dName,
      defaultValue: const SceneColor(0xFFFFFFFF),
      animatable: true,
    ),
  ],
);