Token<T> class
One token as the app declares it, in a final sceneTokens = [ … ] list
beside the externals: Token<SceneColor>('brand', SceneColor(0xFF…)).
The type argument is what the generated SceneTokens
class types the field as, and the value is its default — so the
declaration file compiles before anything has been generated from it,
and the generated class is derived from it, never the other way round.
One value, and one only. A set that differs — a dark palette, a denser
ramp — is another SceneTokens the app constructs and hands to a scene
through its tokens formal; the library declares what the design is, not
every skin it may be worn in.
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited