SceneRepeat class
A frame drawn once per item of a list.
The rule is a CLOSURE, because that is the only shape of it Dart can
check: row: (line) => [TextNode(line.item)] types line as the item
and line.item as its field, so a cell reading a field the data does
not have is a program that does not build.
The frame stays one frame — one field in the file, one row in the tree, one thing to select and style. What multiplies is the picture.
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
-
items
→ List<
Object?> -
The data. Records in a compiled scene, SceneItem maps in one the
editor parsed; only row ever looks inside one.
final
-
row
→ List<
SceneNode> Function(Object? item) -
One item's cells.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- source → String
-
Which parameter the items came from — SOURCE-LEVEL, for the editor and
the emitter. Empty in a compiled scene, where the closure is the whole
binding and nothing needs to write it back out.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited