syncInstance method
void
syncInstance()
Puts the rendered args onto the instance — every declared parameter, so one the motion stopped writing falls back to its default rather than staying wherever the last frame left it.
Implementation
void syncInstance() {
// Compiled: the builder IS how args reach the child, so the instance is
// rebuilt from the args of the moment. A parsed child has bindings and
// takes them the other way, in place.
if (declared case var d?) {
instance = d.merge(SceneArgs(renderedArgs)).build().scene;
return;
}
var inst = instance;
if (inst == null) return;
inst.applyArgs({
for (var p in inst.params) p.name: p.defaultValue,
...renderedArgs,
});
}