SceneRefNode.read constructor
SceneRefNode.read(
- String sceneClassName, {
- String name = '',
- double x = 0,
- double y = 0,
- double? width,
- double? height,
- SceneColor? fill,
- SceneColor? borderColor,
- double borderWidth = 1,
- double corner = 0,
- double? cornerTopLeft,
- double? cornerTopRight,
- double? cornerBottomRight,
- double? cornerBottomLeft,
- double? minWidth,
- double? maxWidth,
- double? minHeight,
- double? maxHeight,
- double opacity = 1,
- bool visible = true,
- Map<
String, Object?> ? args,
A node the tool READ; see ExternalNode.read.
Implementation
SceneRefNode.read(
this.sceneClassName, {
super.name,
super.x,
super.y,
super.width,
super.height,
super.fill,
super.borderColor,
super.borderWidth,
super.corner,
super.cornerTopLeft,
super.cornerTopRight,
super.cornerBottomRight,
super.cornerBottomLeft,
super.minWidth,
super.maxWidth,
super.minHeight,
super.maxHeight,
super.opacity,
super.visible,
Map<String, Object?>? args,
}) : declared = null,
args = args ?? {};