copyStateInto<M extends SceneMotion<T> > method
M
copyStateInto<M extends SceneMotion<T> >(
- M other
Carry this motion's live state into other and hand it back — what a
generated copy calls to rebind onto another instance of the scene.
Nothing is carried yet: a fresh motion over a fresh scene already evaluates to the same frames, and the editor's own state lives in its document. Kept because the generated member calls it, and because the day a motion holds runtime state this is where it goes.
Implementation
M copyStateInto<M extends SceneMotion<T>>(M other) => other;