SceneDefinition class abstract

What a .scene.dart class extends — the seam between a scene as Dart and a scene as a document.

The generated file is a REAL Dart file: it compiles, it analyzes, and an app instantiates it with typed arguments. The class declares its nodes as late final fields and names one of them root; this turns that into the document every other surface consumes.

Nothing here reads a name. A node's identity at runtime is the OBJECT — which is what lets a motion say scene.headline and have the compiler check it — and the field names live only in the source, where the editor reads them.

Constructors

SceneDefinition()

Properties

hashCode → int
The hash code for this object.
no setterinherited
root → FrameNode
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
scene → SceneDocument
This definition as a document, built once.
latefinal

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited