SceneTextStackPainter constructor

SceneTextStackPainter({
  1. required InlineSpan span,
  2. required TextStyle style,
  3. required List<TextLayer> layers,
  4. required TextAlign textAlign,
  5. required int? maxLines,
  6. required TextOverflow overflow,
  7. required TextDirection textDirection,
  8. required TextScaler scaler,
  9. required TextWidthBasis widthBasis,
  10. required TextHeightBehavior? heightBehavior,
  11. ValueListenable<Duration>? time,
  12. @internal SceneShaderSlots? slots,
})

Implementation

SceneTextStackPainter({
  required this.span,
  required this.style,
  required this.layers,
  required this.textAlign,
  required this.maxLines,
  required this.overflow,
  required this.textDirection,
  required this.scaler,
  required this.widthBasis,
  required this.heightBehavior,
  this.time,
  // Internal: the slots are the mounted LayeredText's, kept across its
  // rebuilds, and their type is not exported.
  @internal SceneShaderSlots? slots,
}) : _slots = slots ?? SceneShaderSlots(),
     super(repaint: _repaintFor(layers, time));