pump method
void
pump()
One build + layout + paint pass over whatever is dirty.
Implementation
void pump() {
var previousOnError = FlutterError.onError;
FlutterError.onError = flutterErrors.add;
try {
_buildOwner.buildScope(_element);
_buildOwner.finalizeTree();
_pipelineOwner.flushLayout();
_pipelineOwner.flushCompositingBits();
_pipelineOwner.flushPaint();
} finally {
FlutterError.onError = previousOnError;
}
}