Scene class
The scene editor: WYSIWYG scenes and the motion that animates them, in
files this tool owns end to end (*.scene.dart).
A scene is rendered by the app itself — declare a @Preview entry named
sceneCanvasHost in the package whose theme and widgets the scenes use,
and the editor composites it.
Constructors
-
Scene({List<
ScenePackage> packages = const [], String? label})
Properties
-
config
→ Map<
String, Object?> -
Per-instance configuration, handed to the GUI-side implementation. Must be
JSON-encodable — it crosses a process boundary.
no setteroverride
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → String
-
Stable and globally unique —
flutterware.scenarios,acme.deploy. The GUI resolves its native implementation by this string.finalinherited - label → String
-
What the sidebar row says. Defaults to the last dotted segment of id.
finalinherited
-
packages
→ List<
ScenePackage> -
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, Object?> -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited