unsettledSteps property
Scenario id → how many of its steps gave up waiting for the screen to settle, in the replays this run made. A step that never settles runs its whole settle budget every time it is replayed — an animation that never ends, a 3D view that repaints every frame.
Only scenarios with at least one, and only replays this run made: a side read from the cache was not replayed, and says nothing here.
Implementation
final Map<String, int> unsettledSteps;