FFAnimationAction constructor
FFAnimationAction({
- FFAnimationAction_FFAnimationActionType? animationType,
- FFLottieAnimationAction? lottieAnimation,
- FFAnimationAction_FFWidgetAnimationAction? widgetAnimation,
- FFRiveAnimationAction? riveAnimation,
- FFShaderAnimationAction? shaderAnimation,
Implementation
factory FFAnimationAction({
FFAnimationAction_FFAnimationActionType? animationType,
FFLottieAnimationAction? lottieAnimation,
FFAnimationAction_FFWidgetAnimationAction? widgetAnimation,
FFRiveAnimationAction? riveAnimation,
FFShaderAnimationAction? shaderAnimation,
}) {
final result = create();
if (animationType != null) result.animationType = animationType;
if (lottieAnimation != null) result.lottieAnimation = lottieAnimation;
if (widgetAnimation != null) result.widgetAnimation = widgetAnimation;
if (riveAnimation != null) result.riveAnimation = riveAnimation;
if (shaderAnimation != null) result.shaderAnimation = shaderAnimation;
return result;
}