FFShaderFill constructor

FFShaderFill({
  1. FFShaderProperties? shaderProperties,
  2. FFDimensions? dimensions,
})

Implementation

factory FFShaderFill({
  FFShaderProperties? shaderProperties,
  FFDimensions? dimensions,
}) {
  final result = create();
  if (shaderProperties != null) result.shaderProperties = shaderProperties;
  if (dimensions != null) result.dimensions = dimensions;
  return result;
}