FFShaderFill constructor
FFShaderFill({
- FFShaderProperties? shaderProperties,
- FFDimensions? dimensions,
Implementation
factory FFShaderFill({
FFShaderProperties? shaderProperties,
FFDimensions? dimensions,
}) {
final result = create();
if (shaderProperties != null) result.shaderProperties = shaderProperties;
if (dimensions != null) result.dimensions = dimensions;
return result;
}