Input$GameSettingsItemInput.fromJson constructor

Input$GameSettingsItemInput.fromJson(
  1. Map<String, dynamic> data
)

Implementation

factory Input$GameSettingsItemInput.fromJson(Map<String, dynamic> data) {
  final result$data = <String, dynamic>{};
  final l$title = data['title'];
  result$data['title'] = (l$title as String);
  final l$description = data['description'];
  result$data['description'] = (l$description as String);
  final l$picture = data['picture'];
  result$data['picture'] =
      Input$PictureInput.fromJson((l$picture as Map<String, dynamic>));
  if (data.containsKey('emoji')) {
    final l$emoji = data['emoji'];
    result$data['emoji'] = (l$emoji as String?);
  }
  if (data.containsKey('color')) {
    final l$color = data['color'];
    result$data['color'] = (l$color as String?);
  }
  if (data.containsKey('weight')) {
    final l$weight = data['weight'];
    result$data['weight'] = (l$weight as num?)?.toDouble();
  }
  if (data.containsKey('isRare')) {
    final l$isRare = data['isRare'];
    result$data['isRare'] = (l$isRare as bool?);
  }
  if (data.containsKey('points')) {
    final l$points = data['points'];
    result$data['points'] = (l$points as String?);
  }
  if (data.containsKey('fallback')) {
    final l$fallback = data['fallback'];
    result$data['fallback'] = (l$fallback as String?);
  }
  if (data.containsKey('qualitative')) {
    final l$qualitative = data['qualitative'];
    result$data['qualitative'] = (l$qualitative as String?);
  }
  final l$empty = data['empty'];
  result$data['empty'] = (l$empty as bool);
  final l$again = data['again'];
  result$data['again'] = (l$again as bool);
  if (data.containsKey('price')) {
    final l$price = data['price'];
    result$data['price'] = (l$price as String?);
  }
  return Input$GameSettingsItemInput._(result$data);
}