Input$GameSettingsInput constructor

Input$GameSettingsInput({
  1. String? color,
  2. String? gameConfigs,
  3. Input$GameSettingsCostInput? cost,
  4. List<Input$GameSettingsItemInput>? items,
})

Implementation

factory Input$GameSettingsInput({
  String? color,
  String? gameConfigs,
  Input$GameSettingsCostInput? cost,
  List<Input$GameSettingsItemInput>? items,
}) =>
    Input$GameSettingsInput._({
      if (color != null) r'color': color,
      if (gameConfigs != null) r'gameConfigs': gameConfigs,
      if (cost != null) r'cost': cost,
      if (items != null) r'items': items,
    });