Input$GameIntegrationCustomInput constructor

Input$GameIntegrationCustomInput({
  1. String? title,
  2. String? description,
  3. Input$GamePointInput? point,
  4. Input$MediaInput? media,
  5. List<Input$GameTranslationInput>? translation,
  6. Input$GameAssetsInput? assets,
  7. Input$GameSettingsInput? settings,
})

Implementation

factory Input$GameIntegrationCustomInput({
  String? title,
  String? description,
  Input$GamePointInput? point,
  Input$MediaInput? media,
  List<Input$GameTranslationInput>? translation,
  Input$GameAssetsInput? assets,
  Input$GameSettingsInput? settings,
}) =>
    Input$GameIntegrationCustomInput._({
      if (title != null) r'title': title,
      if (description != null) r'description': description,
      if (point != null) r'point': point,
      if (media != null) r'media': media,
      if (translation != null) r'translation': translation,
      if (assets != null) r'assets': assets,
      if (settings != null) r'settings': settings,
    });