Input$GameIntegrationCustomInput.fromJson constructor
Input$GameIntegrationCustomInput.fromJson(
- Map<String, dynamic> data
)
Implementation
factory Input$GameIntegrationCustomInput.fromJson(Map<String, dynamic> data) {
final result$data = <String, dynamic>{};
if (data.containsKey('title')) {
final l$title = data['title'];
result$data['title'] = (l$title as String?);
}
if (data.containsKey('description')) {
final l$description = data['description'];
result$data['description'] = (l$description as String?);
}
if (data.containsKey('point')) {
final l$point = data['point'];
result$data['point'] = l$point == null
? null
: Input$GamePointInput.fromJson((l$point as Map<String, dynamic>));
}
if (data.containsKey('media')) {
final l$media = data['media'];
result$data['media'] = l$media == null
? null
: Input$MediaInput.fromJson((l$media as Map<String, dynamic>));
}
if (data.containsKey('translation')) {
final l$translation = data['translation'];
result$data['translation'] = (l$translation as List<dynamic>?)
?.map((e) =>
Input$GameTranslationInput.fromJson((e as Map<String, dynamic>)))
.toList();
}
if (data.containsKey('assets')) {
final l$assets = data['assets'];
result$data['assets'] = l$assets == null
? null
: Input$GameAssetsInput.fromJson((l$assets as Map<String, dynamic>));
}
if (data.containsKey('settings')) {
final l$settings = data['settings'];
result$data['settings'] = l$settings == null
? null
: Input$GameSettingsInput.fromJson(
(l$settings as Map<String, dynamic>));
}
return Input$GameIntegrationCustomInput._(result$data);
}