Input$GameIntegrationCustomInput.fromJson constructor

Input$GameIntegrationCustomInput.fromJson(
  1. Map<String, dynamic> data
)

Implementation

factory Input$GameIntegrationCustomInput.fromJson(Map<String, dynamic> data) {
  final result$data = <String, dynamic>{};
  if (data.containsKey('title')) {
    final l$title = data['title'];
    result$data['title'] = (l$title as String?);
  }
  if (data.containsKey('description')) {
    final l$description = data['description'];
    result$data['description'] = (l$description as String?);
  }
  if (data.containsKey('point')) {
    final l$point = data['point'];
    result$data['point'] = l$point == null
        ? null
        : Input$GamePointInput.fromJson((l$point as Map<String, dynamic>));
  }
  if (data.containsKey('media')) {
    final l$media = data['media'];
    result$data['media'] = l$media == null
        ? null
        : Input$MediaInput.fromJson((l$media as Map<String, dynamic>));
  }
  if (data.containsKey('translation')) {
    final l$translation = data['translation'];
    result$data['translation'] = (l$translation as List<dynamic>?)
        ?.map((e) =>
            Input$GameTranslationInput.fromJson((e as Map<String, dynamic>)))
        .toList();
  }
  if (data.containsKey('assets')) {
    final l$assets = data['assets'];
    result$data['assets'] = l$assets == null
        ? null
        : Input$GameAssetsInput.fromJson((l$assets as Map<String, dynamic>));
  }
  if (data.containsKey('settings')) {
    final l$settings = data['settings'];
    result$data['settings'] = l$settings == null
        ? null
        : Input$GameSettingsInput.fromJson(
            (l$settings as Map<String, dynamic>));
  }
  return Input$GameIntegrationCustomInput._(result$data);
}