Input$GameAssetsInput constructor

Input$GameAssetsInput({
  1. List<Input$GameAssetDetailInput>? images,
  2. String? font,
  3. List<Input$GameAssetDetailInput>? sound,
})

Implementation

factory Input$GameAssetsInput({
  List<Input$GameAssetDetailInput>? images,
  String? font,
  List<Input$GameAssetDetailInput>? sound,
}) =>
    Input$GameAssetsInput._({
      if (images != null) r'images': images,
      if (font != null) r'font': font,
      if (sound != null) r'sound': sound,
    });