CopyWith$Input$updateRewardInput<TRes> constructor

CopyWith$Input$updateRewardInput<TRes>(
  1. Input$updateRewardInput instance,
  2. TRes then(
    1. Input$updateRewardInput
    )
)

Implementation

factory CopyWith$Input$updateRewardInput(
  Input$updateRewardInput instance,
  TRes Function(Input$updateRewardInput) then,
) = _CopyWithImpl$Input$updateRewardInput;