CopyWith$Input$RemoveGameGroupInput<TRes> constructor

CopyWith$Input$RemoveGameGroupInput<TRes>(
  1. Input$RemoveGameGroupInput instance,
  2. TRes then(
    1. Input$RemoveGameGroupInput
    )
)

Implementation

factory CopyWith$Input$RemoveGameGroupInput(
  Input$RemoveGameGroupInput instance,
  TRes Function(Input$RemoveGameGroupInput) then,
) = _CopyWithImpl$Input$RemoveGameGroupInput;