CopyWith$Input$RemoveGameFromGameGroupInput<TRes> constructor

CopyWith$Input$RemoveGameFromGameGroupInput<TRes>(
  1. Input$RemoveGameFromGameGroupInput instance,
  2. TRes then(
    1. Input$RemoveGameFromGameGroupInput
    )
)

Implementation

factory CopyWith$Input$RemoveGameFromGameGroupInput(
  Input$RemoveGameFromGameGroupInput instance,
  TRes Function(Input$RemoveGameFromGameGroupInput) then,
) = _CopyWithImpl$Input$RemoveGameFromGameGroupInput;