CopyWith$Input$GameSettingsItemInput<TRes> constructor
CopyWith$Input$GameSettingsItemInput<TRes> (
- Input$GameSettingsItemInput instance,
- TRes then()
Implementation
factory CopyWith$Input$GameSettingsItemInput(
Input$GameSettingsItemInput instance,
TRes Function(Input$GameSettingsItemInput) then,
) = _CopyWithImpl$Input$GameSettingsItemInput;