CopyWith$Input$GameSettingsInput<TRes> constructor
CopyWith$Input$GameSettingsInput<TRes> (
- Input$GameSettingsInput instance,
- TRes then()
Implementation
factory CopyWith$Input$GameSettingsInput(
Input$GameSettingsInput instance,
TRes Function(Input$GameSettingsInput) then,
) = _CopyWithImpl$Input$GameSettingsInput;