CopyWith$Input$GameSettingsInput<TRes> constructor

CopyWith$Input$GameSettingsInput<TRes>(
  1. Input$GameSettingsInput instance,
  2. TRes then(
    1. Input$GameSettingsInput
    )
)

Implementation

factory CopyWith$Input$GameSettingsInput(
  Input$GameSettingsInput instance,
  TRes Function(Input$GameSettingsInput) then,
) = _CopyWithImpl$Input$GameSettingsInput;