CopyWith$Input$GameSettingsCostInput<TRes> constructor
CopyWith$Input$GameSettingsCostInput<TRes> (
- Input$GameSettingsCostInput instance,
- TRes then()
Implementation
factory CopyWith$Input$GameSettingsCostInput(
Input$GameSettingsCostInput instance,
TRes Function(Input$GameSettingsCostInput) then,
) = _CopyWithImpl$Input$GameSettingsCostInput;