CopyWith$Input$GameSettingsCostInput<TRes> constructor

CopyWith$Input$GameSettingsCostInput<TRes>(
  1. Input$GameSettingsCostInput instance,
  2. TRes then(
    1. Input$GameSettingsCostInput
    )
)

Implementation

factory CopyWith$Input$GameSettingsCostInput(
  Input$GameSettingsCostInput instance,
  TRes Function(Input$GameSettingsCostInput) then,
) = _CopyWithImpl$Input$GameSettingsCostInput;