CopyWith$Input$GameRewardsFilterInput<TRes> constructor

CopyWith$Input$GameRewardsFilterInput<TRes>(
  1. Input$GameRewardsFilterInput instance,
  2. TRes then(
    1. Input$GameRewardsFilterInput
    )
)

Implementation

factory CopyWith$Input$GameRewardsFilterInput(
  Input$GameRewardsFilterInput instance,
  TRes Function(Input$GameRewardsFilterInput) then,
) = _CopyWithImpl$Input$GameRewardsFilterInput;