CopyWith$Input$GameRewardsFilterInput<TRes> constructor
CopyWith$Input$GameRewardsFilterInput<TRes> (
- Input$GameRewardsFilterInput instance,
- TRes then()
Implementation
factory CopyWith$Input$GameRewardsFilterInput(
Input$GameRewardsFilterInput instance,
TRes Function(Input$GameRewardsFilterInput) then,
) = _CopyWithImpl$Input$GameRewardsFilterInput;