CopyWith$Input$GameOrderStandardItemInput<TRes> constructor

CopyWith$Input$GameOrderStandardItemInput<TRes>(
  1. Input$GameOrderStandardItemInput instance,
  2. TRes then(
    1. Input$GameOrderStandardItemInput
    )
)

Implementation

factory CopyWith$Input$GameOrderStandardItemInput(
  Input$GameOrderStandardItemInput instance,
  TRes Function(Input$GameOrderStandardItemInput) then,
) = _CopyWithImpl$Input$GameOrderStandardItemInput;