CopyWith$Input$GameOrderInput<TRes> constructor

CopyWith$Input$GameOrderInput<TRes>(
  1. Input$GameOrderInput instance,
  2. TRes then(
    1. Input$GameOrderInput
    )
)

Implementation

factory CopyWith$Input$GameOrderInput(
  Input$GameOrderInput instance,
  TRes Function(Input$GameOrderInput) then,
) = _CopyWithImpl$Input$GameOrderInput;