CopyWith$Input$GameIntegrationRewardsSchedularInput<TRes> constructor

CopyWith$Input$GameIntegrationRewardsSchedularInput<TRes>(
  1. Input$GameIntegrationRewardsSchedularInput instance,
  2. TRes then(
    1. Input$GameIntegrationRewardsSchedularInput
    )
)

Implementation

factory CopyWith$Input$GameIntegrationRewardsSchedularInput(
  Input$GameIntegrationRewardsSchedularInput instance,
  TRes Function(Input$GameIntegrationRewardsSchedularInput) then,
) = _CopyWithImpl$Input$GameIntegrationRewardsSchedularInput;