CopyWith$Input$GameIntegrationCustomInput<TRes> constructor
CopyWith$Input$GameIntegrationCustomInput<TRes> (
- Input$GameIntegrationCustomInput instance,
- TRes then()
Implementation
factory CopyWith$Input$GameIntegrationCustomInput(
Input$GameIntegrationCustomInput instance,
TRes Function(Input$GameIntegrationCustomInput) then,
) = _CopyWithImpl$Input$GameIntegrationCustomInput;