CopyWith$Input$GameIntegrationCustomInput<TRes> constructor

CopyWith$Input$GameIntegrationCustomInput<TRes>(
  1. Input$GameIntegrationCustomInput instance,
  2. TRes then(
    1. Input$GameIntegrationCustomInput
    )
)

Implementation

factory CopyWith$Input$GameIntegrationCustomInput(
  Input$GameIntegrationCustomInput instance,
  TRes Function(Input$GameIntegrationCustomInput) then,
) = _CopyWithImpl$Input$GameIntegrationCustomInput;