CopyWith$Input$GameAssetsInput<TRes> constructor

CopyWith$Input$GameAssetsInput<TRes>(
  1. Input$GameAssetsInput instance,
  2. TRes then(
    1. Input$GameAssetsInput
    )
)

Implementation

factory CopyWith$Input$GameAssetsInput(
  Input$GameAssetsInput instance,
  TRes Function(Input$GameAssetsInput) then,
) = _CopyWithImpl$Input$GameAssetsInput;