CopyWith$Input$GameAssetsInput<TRes> constructor
CopyWith$Input$GameAssetsInput<TRes> (
- Input$GameAssetsInput instance,
- TRes then()
Implementation
factory CopyWith$Input$GameAssetsInput(
Input$GameAssetsInput instance,
TRes Function(Input$GameAssetsInput) then,
) = _CopyWithImpl$Input$GameAssetsInput;