CopyWith$Input$GameAssetDetailInput<TRes> constructor
CopyWith$Input$GameAssetDetailInput<TRes> (
- Input$GameAssetDetailInput instance,
- TRes then()
Implementation
factory CopyWith$Input$GameAssetDetailInput(
Input$GameAssetDetailInput instance,
TRes Function(Input$GameAssetDetailInput) then,
) = _CopyWithImpl$Input$GameAssetDetailInput;