CopyWith$Input$AddGameToGameGroupInput<TRes> constructor

CopyWith$Input$AddGameToGameGroupInput<TRes>(
  1. Input$AddGameToGameGroupInput instance,
  2. TRes then(
    1. Input$AddGameToGameGroupInput
    )
)

Implementation

factory CopyWith$Input$AddGameToGameGroupInput(
  Input$AddGameToGameGroupInput instance,
  TRes Function(Input$AddGameToGameGroupInput) then,
) = _CopyWithImpl$Input$AddGameToGameGroupInput;